Craps looks complex, but the mobile flow is simple: start with Pass/Don’t Pass, then add a zero-house-edge Odds bet after a point is set. This guide gives rules, payouts and a low-risk plan for GCC players.

Craps in 60 seconds — rules

  1. Come-out roll: Roll 7/11 = Pass wins; 2/3/12 = Pass loses; other totals (4,5,6,8,9,10) set the point.
  2. Point cycle: Keep rolling; hit the point again to win Pass. A 7 before the point loses (seven-out).
  3. Don’t Pass: The opposite side (7 wins on point cycle; 12 pushes on come-out on many tables).

Core bets & typical payouts

BetWhenPayoutNotes
Pass LineCome-out & point1:1Best starter bet
Don’t PassCome-out & point1:1 (12 = push)Lower variance alternative
Odds (on Pass)After point setTrue oddsNo house edge; table limits x1–x5+
Come / Don’t ComeAfter come-out1:1Same logic as Pass/Don’t Pass
Place 6/8Point cycle7:6Decent value if you avoid hardways/props

Avoid prop bets (Any 7, Yo 11, Hardways) — flashy but high house edge.

Low-risk mobile plan (GCC)

  • Open with Pass Line; when a point is set, add Odds up to table max you’re comfortable with.
  • Alternatively use Don’t Pass for steadier variance; stick to flat bets + Odds.
  • Short sessions: set stop-loss & time cap, avoid props.

FAQ

Why are Odds bets special?

They pay true odds with zero house edge; attach them to Pass/Don’t Pass after a point is set.

Pass or Don’t Pass?

Both are solid; Don’t Pass can feel “against the table” but has slightly steadier variance.

What about Place bets?

6/8 at 7:6 can be fine; avoid high-edge props while learning.